24 June 2012

Pokemon Conquest

So I picked up the newest Pokemon game last week and have been playing it on and off for a few days now.

Pokemon Conquest is different from the normal Pokemon games by quite a bit. In this one you're a warlord of a small, centralized, kingdom. The point is to take over neighboring kingdoms, while collecting new troops, and figuring out who to keep with you and who to leave in certain cities to "protect" them from other kingdoms once you've conquered them yourself. 

You only get one Pokemon, which you have no choice over, and leveling them up is completely different from how it works in all the other games. Rather than EXP, and levels, you get "Link Percentages", energy, and strength. None of which I'm really even sure about. I just know that I have so much HP, and I need to not die.

Each troop in your party also only has one single pokemon. And did I mention that your pokemon only know one move, and have one special that needs to be triggered to be useable. And by triggered, I mean you have no idea when it'll kick in and if it'll even be useable. Example: I'm stuck with an Eevee. She knows Quick Attack and a special called, according to Serebii.net, Buddha Strength, which allows her to play another move if she defeats the enemy in one shot. Sometimes. You can link with some wild pokemon, and I have with a few of my team members, but I still don't know what the point is. Once that team member's main pokemon faints, you don't see the other one pop out and finish the battle. Maybe I'm missing something still, but so far it seems pretty useless....

Every time I end up in a battle I think of chess. Each pokemon can only move a certain number of spaces, and in certain directions. Also, certain pokemon have to be a set number of spaces away from the enemy to attack them. Where Eevee needs to be right next to the enemy to attack, a team mate's Carnivine needs to be 2 spaces away and to the left or right of the enemy to attack it. Each pokemon is obviously different, so you need to figure out where to move them so that it wont interfere with your other team mates, and will inflict the most amount of damage. Battles only get so many moves. Some cases they assume you should be able to win a battle in less than 10 turns, some more, some less. Also, in order to recruit new troops you have to beat them in less than 4 turns.

Luckily they keep the basic "water is strong against fire" and other type advantages and disadvantages. I don't know if the game has that kind of AI in it, but I went as far as putting warriors in each of my cities with the thinking "If this city's main focus is water types, and grass is strong against water, I should put fire types to protect it in case the invading forces bring in grass types". Probably way over thinking things....

I'm still torn on whether or not this game is fun or monotonous. You don't have a continual time clock. Each "month" you can only do things once per team member. So if you have 6 members and 3 members go to battle, that leaves you with 3 members who can go to the store. Once everyone has done one thing, you move along to the next month. There's no grind training, so you just have to hope that your pokemon gets something out of the one battle a month its allowed.

So yeah. That's Pokemon Conquest. If you're big into putting thought into your games you'll probably like it. I'm more of a "bust out my lvl100 Typhlosion and burn everything to the ground" type person. Brawn over brains I guess... 

16 June 2012

The Legend of Korra



So it's been a few months since this show started. A few years since it was announced. And quite a few years more since the end of its predecessor The Last Air Bender. Everyone who was a fan of the LAB had mixed feelings about the new show. Would it live up to the LAB? Would it fail miserably as most sequels usually do? Or would it be amazing and everything we hoped for?

If you're one of the millions of LAB fans, most of us are proud to say that it might even be better than the LAB. It's been a very long time since I've gotten so into a show that I look forward every week to see the new episodes. Hell, this week I even got sort of squee-ish when I finally figured out who Dante Basco was getting to voice. Way earlier, before the show started, he put out a hint that he was asked
back to voice someone "very close to Zuko". That made everyone wonder if maybe Zuko had a son, or maybe it was a grandchild or something. I got to see that character today and I'm going to be in the "grandson" group, especially with the name the character has. 

But this cartoon has so much stuff that pulls you into it. Familiarity to the old show, you know the rules of bending, the types, who created them, the history of the world. Newness, as the old cast is no longer really there, new places to see, and obviously new villains. Characters that you can't help but love or hate. The designs of everything and every place is great. And a story that is amazing. 

Mike and Bryan, the creators, are doing an absolutely wonderful job at keeping who the bad guy is a secret. No one has any ideas who Amon could be. We just know he's male, he can Chi-bend (which only Avatar Aang could do), and that a fire bender destroyed his face (thus the mask). I am really, really looking forward to finding out who he is. Usually by this far into a show you kind of already know who it is, if you're not told out right at the start.

I have to say that when this show is over, I'm going to be very sad. I never get this excited over TV shows anymore, and who knows how long it'll be before another one this good comes out. I've got all of the LAB, and will need to have this show in its entirety when its over.